![]() ![]() ![]() ![]() I’ll be linking to the CombineOverWiki as well as Wikipedia for readers to explore the topics in more detail if they wish. However, remember, I am trying to cover the “idea” behind the science not teach the detailed science to readers. I am no scientist or even have any formal qualifications in physics, but I am interested in the field and have read a fair bit (most of it forgotten though!), so please feel free to correct me if I am wrong. However, after scanning it and seeing the author say that the “Zero Point Energy” was just “a pointless quasi-scientific name that has no serious grounding in genuine physics”, I decided I would write my own. I performed a quick search to see if somebody else had already written something and was initially disappointed to find somebody had. It was talking about Zero-Point Energy and of course I immediately recognized the term. The idea of an article about the science behind some aspects of the Half-Life games popped into my head when I was listening to a physics podcast. The Replay Experience Experiment aka TREE.The Science Behind Half-Life: Game Names | RTSL Menu ![]()
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